1 if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
2 bonus bStr,2;
3 bonus bMaxHPrate,5;
4 }
5 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
6 bonus bInt,2;
7 bonus bMaxSPrate,5;
8 }
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