| 1 bonus2 bAddRace,RC_DemiHuman,95; 2 bonus2 bAddRace,RC_Player_Human,95; 3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; 4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; 5 bonus bUnbreakableWeapon; 6 if (getrefine()>5) { 7    bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); 8    bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); 9    bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; 10    bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; 11 } 12 if (getrefine()>8) { 13    bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); 14    bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); 15 } |