| 1 bonus2 bAddRace,RC_DemiHuman,55; 2 bonus2 bAddRace,RC_Player_Human,55; 3 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; 4 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; 5 bonus bCritAtkRate,getrefine() * 2; 6 bonus bUnbreakableWeapon; 7 if (getrefine()>5) { 8    bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); 9    bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4); 10    bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; 11    bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; 12 } 13 if (getrefine()>8) 14    bonus2 bSkillAtk,"AC_DOUBLE",20; |