1 bonus bUnbreakableGarment;
2 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
3 bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2);
4 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
5 bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2);
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